Update 15. Ripples and pixel art
Hello ! :)
I took a day off in my day job this week, so I have made some really cool progress ! (At least, they look cool to me :))
On the 'visual' side of things :
- Each block is composed of particles and I light up those particles every time the ball hits a blocks which create this really cool ripple effect.
Concretely each collision will generate a sorted (depending on their square distance with the impact point) array of 'block pixels'. Each frame will light up the first 1/20 of this array, with a minimum of one, and remove it from the array. That's why it slows down as it progresses :)
- Some effects are more 'pixel arty', like the trail of the ball, or it's impact, or the twaddies that love you so much.
Quite simple trick here, for those particles, I round their position and dimensions to the closest int
On the gameplay side :
- The biggest thing here is, finally, an interactive tutorial ! I'm often quite bad at those things so please give me some feedback :) That's what took most of the time
- A first boss ! That's what took most of the rest of the time :D
- A better speed adjustment for the ball depending on its y axis
Some minor bug fixes
Files
Get Twaddle Paddle
Twaddle Paddle
1 pixel brick breaker on steroids
Status | In development |
Author | Diocletian |
Genre | Action |
Tags | Arcade, arkanoid, blocks, Breakout, Casual, Experimental, particle-art, Pixel Art, Retro, Singleplayer |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- ReleaseMar 05, 2019
- Gameplay, bugfix and graphics :)Jan 11, 2019
- The big oneDec 30, 2018
- Update 14. Polish !Nov 04, 2018
- Update 13. Twaddies !Oct 28, 2018
- Update 11Oct 17, 2018
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