Update 15. Ripples and pixel art


Hello ! :)


I took a day off in my day job this week, so I have made some really cool progress ! (At least, they look cool to me :)) 


On the 'visual' side of things : 

- Each block is composed of particles and I light up those particles every time the ball hits a blocks which create this really cool ripple effect.
Concretely each collision will generate a sorted (depending on their square distance with the impact point) array of 'block pixels'. Each frame will light up the first 1/20 of this array, with a minimum of one, and remove it from the array. That's why it slows down as it progresses :)

- Some effects are more 'pixel arty', like the trail of the ball, or it's impact, or the twaddies that love you so much.
Quite simple trick here, for those particles, I round their position and dimensions to the closest int

On the gameplay side :

- The biggest thing here is, finally, an interactive tutorial ! I'm often quite bad at those things so please give me some feedback :) That's what took most of the time

- A first boss ! That's what took most of the rest of the time :D

- A better speed adjustment for the ball depending on its y axis


Some minor bug fixes





Files

TwaddlePaddle15.exe 22 MB
Nov 11, 2018
TwaddlePaddle15.jar 22 MB
Nov 11, 2018

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